package zen 
{
	import org.flixel.FlxSprite;
	/**
	 * ...
	 * @author morgan
	 */
	public class ZenState extends GameState
	{
		[Embed (source = "../../data/zen/bg1.png")] private var img_bg1:Class		
		[Embed (source = "../../data/zen/bg.png")] private var img_bg:Class;
		[Embed (source = "../../data/zen/fg.png")] private var img_fg:Class;
		
		public var bg:ZenGarden;
		
		public var sun:FlxSprite;
		
		public function ZenState() 
		{
			
		}
		
		override public function create():void 
		{
			super.create();
		
			hazy.brushWeight = 3;
			hazy.colorMadness = 0;
			hazy.colorBase = 0xff5599cc;
			hazy.splotchInterval = Infinity;
			
			bg = new ZenGarden(0, 0, img_bg);
			hazy.add(bg);
			
			var fg:FlxSprite = new FlxSprite(0, 0, img_fg);
			hazy.add(fg);
			
			//var bg1:FlxSprite = new FlxSprite(0, 0, img_bg1);
			//hazy.add(bg1);
			
			//sun = new Sun(40, 40);
			//hazy.add(sun);
			
			//var mountain:ZenMountain = new ZenMountain(0, 0);
			//hazy.add(mountain);
		}
		
	}

}